Once she has enough energy, she can fire it to consume all the energy stored up. Her main weapon is her rapid fire railgun which charges up her high impact shots. This is because she has been the most dominant DPS thanks to the damage output her kit provides. If there was ever a character that really defined the meta in Season 1 of Overwatch 2, a lot of players are bound to mention Sojourn. We are here to look back and see the heroes that defined the meta. Looking back at season 1, it has been filled with different kinds of heroes. Takes a coordinated team to reach full potential.ĭisagree with the information on this page? Want to help adjust it? Head over to our discord channel to discuss.The first season of Overwatch 2 has come to a close. Good single target damage with some area denial. He needs shields and flanker protection to be effective. Sprint helps him quickly position himself, or escape.Ĭan be extremely powerful when his team builds around him. Her ability to resurrect is extremely powerful. Her ultimate allows her to heal her entire team, or boost their damage. Her abilities allow her to stun and displace the enemy team.Įxcellent healer with the option to boost damage. Off-support healer with a small shield, can heal and provide armor to her teamates. ![]() Has low mobility with his ultimate being his only escape.Įxcellent midrange damage with good mobility and area denial. Wrecking Ball is heavily reliant on his abilities in order to be effective.Ī very versatile hero with good healing and good DPS at range with no damage drop off. His ultimate helps him push enemies out of position, and gives him a huge health pool.ĭisruptive tank with the ability to engage and disengage easily. ![]() Her ultimate gives valuable sight to her entire team.Įxcellent at disrupting the enemy back-line, and creating space. Can quickly give her team the advantage, especially when attacking. Great mobility and extremely effective if not dealt with. Her abilities allow her to flank and target support heroes. Has one of the fastest charging ultimates in the game. High skill ceiling, can be very strong in the right hands. Needs his team to build around him to work. Excels on maps with accessible health packs.Įxtra armor can help your team defend. High mobility and invisibility allows easy flanking. Very good against heroes who rely on their abilities. Can stay in the fight with his heal and damage reduction.Ĭan shut down a team reliant on shields. Strong ultimate with good area damage.Įxcellent at pulling single targets out of position and getting environmental kills with his hook. Counters many heroes and can be difficult to deal with. His ultimate is great for picking off targets from afar or zoning out a large area.Įxcellent in open areas and control maps. His speedboost can help get teammates back into the fight faster. His burst damage can catch low health heroes off-guard.Īrea healing and speed boost make Lucio essential to deathball compositions. Can deal a huge amount of damage to shields and tanks.Įxcellent at defending choke points and busting through shields. Has a useful sight ability and an excellent ultimate when paired with other ultimates. Best mobility in the game with high single target damage. High skill ceiling, can be devastating in the right hands. Her ultimate synergizes with many heroes. Her barriers can save out of position teammates and deny some ultimates. When fully charged she has the highest DPS in the game. He can block out sniper fire and keep supports safe. His barrier makes him a great pick when you have lots of damage behind it. Excellent at grouping enemies and getting environmental kills. Can delay point captures with ice block and wall. Defense matrix can deny enemy ultimates.Ĭan split the enemy team, especially at choke points with her wall. Needs to be up close to damage, good at delaying and holding points. Her sleep dart and bionic grenade allow her to shut down many ultimates. ![]() High skill ceiling with an ultimate that synergizes with most offense heroes. Can self sustain with healing, and has a great escape ability. ![]() High close quarter damage with a team-wiping ultimate if caught unaware. Excels in close quarters with a heal that works in a cone, and orbs that can heal or damage. Great at deathball compositions and can be the team’s main healer. Can be very good in the right hands but is prone to overextending. High mobility flanker who is very good at knocking enemies out of position.
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